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|Inviato: Ven Nov 18, 2011 6:31 pm Oggetto: Note su Update 5: Armies of Isengard
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Update 5: Armies of Isengard Release Notes - Bullroarer Only (B1)
The following release notes apply only to the Bullroarer Test Server. All changes and updates listed are subject to change before being released to the live servers. These release notes should be considered incomplete and subject to change at any time.
Please note: Bullroarer release notes are provided in English only. The final live release notes will be provided in English, German, and French.
Of Special Note
Isengard Instances are here!
Five new instances have been added, rounding out the challenges of the Rise of Isengard Expansion. These instances are free to all players who purchased the Rise of Isengard Expansion. If you have not purchased the expansion pack, these instances will also be available a la carte in the LOTRO Store.
The Epic Story Continues
The time has come for you to part ways with the Grey Company. Update Five will see the Rangers continue with their mission while steering clear of the coming war for as long as possible. You, however, will be taking on the tasks set forth in, Volume III, Book 5: ‘The Prince of Rohan.’
Instance Finder is a new tool that will help players form and fill Fellowships to tackle the various instances, raids and skirmishes found throughout Middle-earth. With Update 5 the first phase of the Instance finder will be available to players. This initial implementation does have some limitations and restrictions. We’ll be improving the system in future updates and look forward to hearing your feedback and input on ways to make Instance Finder better. We’ll also be releasing a developer diary in the near future that explains the tool as it will ship with Update 5 and outlines our development goals for the system going forward.
Currently, Instance Finder allows you to set the following options:
•Content: Skirmishes, Isengard Instances, and/or Scaled Instances
•Scale: Solo, 2-man, 3-man, and/or 6-man
•Difficulty: Tier I, II, and/or III difficulty
•Role: Defence, DPS, Healer, Support
Once a player or partial group places themselves in queue, the system will intelligently match them with other players for a random instance within their selected parameters. Once a match is found, the system will notify the player who can then accept the match and travel immediately to the instance. In addition, while using the Instance Finder, players can take advantage of additional bonuses and rewards!
Track Nearby Quests
A new option has been added to the Quest Tracker and the Radar called “Track Nearby Quests.”
Track Nearby Quests works by finding up to five quests in your quest log with nearby objectives, and attempting to add them to the Quest Tracker. Only unlocked quests in the quest tracker will be replaced in this way. If all the quests in the tracker are locked, you will receive an error message.
•Additional notes:•Track Nearby Quests doesn't work when you are within an interior location (a dungeon) or an encounter. The options are hidden in this case. If you trigger Track Nearby Quests via an input action while in a dungeon, you'll get an error message.
•Track Nearby Quests only looks for nearby quests, not for deeds.
Unified Currency - Skirmish, Classic and Instance reward systems
All the various marks and tokens that appear in Skirmishes and Classic Instances are being collapsed into three new currencies; Marks, Medallions and Seals. These three currencies will also be used in the new Isengard instance cluster, as well as future instances.
In practice, this should change little about how Skirmishes, Classic Instances and Instance Clusters are played. Enter an instance, collect currency for beating bosses and taking control points, than spend it at barter vendors. The big change is that now all instances share three main currencies, instead of a wide variety of special marks. This will greatly simplify things and draw a strong line between the gameplay styles.
What about all my stuff?
When Update 5 launches, all of the various marks will be converted into Marks, Medallions or Seals automatically. Skirmish Marks will become Marks, though acquired Skirmish traits will be unchanged.
To be specific, the following items will disappear from the game and be replaced with some amount of the new currencies:
• Eruilan Campaign Mark
• Adlan Campaign Mark
• Naillan Campaign Mark
• Cannuilan Campaign Mark
• Lefnuilan Campaign Mark
• Enguilan Campaign Mark
• Odothuilan Campaign Mark
• Annúminas Mark
• Eregion Mark
• Helegrod Mark
• Great Barrow Mark
• Inn of the Forsaken Mark
• Halls of Night Mark
• Superior Fourth Mark
• Veteran's Fourth Mark
• Fourth Mark
• Superior Third Mark
• Veteran's Third Mark
• Third Mark
• Veteran's Second Mark
• Second Mark
• Veteran's First Mark
• First Mark
It’s the little things that count
Coffee is here! After much lobbying by players and quoting of various passages in Tolkien’s works, coffee is now available! Westfold Famers will have new recipes to grow the aromatic beans for Westfold Cooks who wish to concoct this stimulating beverage!
•We have re-balanced a few of the ratings granted by some items to increase their impact. This primarily affects avoidance ratings (block, parry and evade) but some critical ratings and incoming healing ratings are also affected.
•All items that currently have Melee Offence, Ranged Offence, Tactical Offence or Outgoing Healing ratings have been changed to have either Physical Mastery (Melee Offence and Ranged Offence) or Tactical Mastery (Tactical Offence and Outgoing Healing). These Mastery ratings function in all ways like the replaced ratings only the Mastery works for both at the same time.
•Players can now revive properly in Mirkwood Landing
•The Butcher in the warg caves should now spawn properly.
•Multiple barter item currencies have been consolidated down into 3 new currency types. There is now a tutorial hint which describes the conversion process and only appears if the conversion has affected you.
•When earning the new item currencies that are placed in your Barter Wallet, you will receive overhead text showing you how much you just earned.
•With the Opportunist trait slotted, the Trick from Counter Defence can now once again be overwritten by any other Trick from the Burglar.
•The Captain's tactic skills are now usable while riding.
•Captain trait Alert Guard now displays the bonus to Parry Rating granted by Defensive Strike
•Tactic: Relentless Attack will now display its buff on the character panel instead of in the critical rating tooltip.
•In Defense Middle-earth Duration Legacy scroll descriptions are now fixed.
•The 4-set trait bonus of Ardour no longer references Deathstorm, it now references Improved Great Cleave
•The Martial Champion set trait line now correctly states that the morale bonus is only obtained while in Glory.
•Improved Great Cleave will now reset AoE skills when it is activated.
•True Heroics should now apply all of the beneficial effects when it is activated regardless of an enemy being affected or not.
•The (Glory) Hedge Armour Rating legacy no long references the outdated sudden defence legacy.
•Fight On! will now drain power from nearby enemies when activated.
•Hedge will now correctly enable parrying in Fervour stance.
•The Bersker trait line will now apply the damage bonus to merciful strike while in fervour. (Ultimately, this was a display issue and not a functional issue.)
•Corrected a tooltip issue that existed with the trait Time of Need. The trait was referenced instead of the skill.
•Cleaned up the tooltip on Adamant and Invincible to include the bonus values added by each fervour point.
•Cleaned up the description of Vigour of Champions to show that there is a benefit to the trait.
•Fixed an issue with the Trait Controlled Fury where the skill Controlled Burn was not named as the skill modified.
•Champions can no longer use Merciful Strike without a cooldown when four deep in The Berserker Trait line and not in Fervour stance.
•Challenge the Darkness now grants Tactical Mitigation as Guardian's Ward Tactics at all levels.
•The display of the Guardian legacy Reactive Block damage has been corrected.
•The Lore-master's Spirit of Nature companion has been upgraded. Its Flashing Flank skill now has a 45 second cooldown. Its Nature's Gift healing skill no longer requires the Spirit's sacrifice. The Spirit of Nature will no longer accumulate threat for any action that it takes nor from any threat transferred to it. The Physical and Tactical mitigations of the Spirit have been much increased. Finally, and most importantly, the Spirit is now a Creature of Nature.
•Anthem of the Third Age, now works on criticals regardless of spec depth in Power of Song.
•Sheet music should once again stop induction intertuptions
•Improved Story of Courage now only applies the beneficial buff once to targets
•We have made the delay between codas and the action of other skills a little more tolerable.
•Enhanced duration and removal of the buff now work correctly on Anthem of War applied to fellows. The buff is removed from all members of the fellowship when the coda is activated.
•Anthems that are overriden by more potent minstrels will not quash the ability of the minstrel to activate the bonuses to the coda - anthems will still be overriden.
•Call to Greatness reduced to 5 minutes, the bonus trait from Power of Song 2 deep increased to 60
•Anthem of Sympathy now affects Coda by producing negative threat when the coda is used.
•Melody of Battle now uses a sound scheme that is more appropriate
•Fixed a typo in tooltip for Enduring Morale
•Fixed a typo in tooltip for Absolute Pitch
•Fixed a typo in tooltip for Call to Fate
•Fixed the text for Improved Cry of the Chorus (War-speech)
•Bolster courage is once again affected by the Song of the Hammerhand bubble.
•Song of Distraction and Improved Song of Distraction no longer generate threat. If the skill is resisted by a target that target will not become immediately aggressive to the player.
•Shield tactics now properly increases tactical mitigation.
•Aggression now properly uses aggression in potent and non-potent states. It also provides the correct information in its tooltip.
•Never Surrender and the associated debuff version now have the correct icons.
•Way of the Warden now includes a bonus to Critical Defence equivalent to the benefit gained with Determination.
•Never Surrender has been changed: The ability is activated by the Warden and will last for five minutes. During those five minutes the Warden cannot be defeated unless their health drops below 10%. At this point, they are healed for 50% of the Morale and Power (Both based off of maximum power) and they can now be defeated as normal. Cool down on the skill is 15 minutes.
•Shield Tactics will now apply the stun immunity buff when the skill is activated.
•Improved Javelin toss now gains the javelin being used.
•Iconography for Never Surrender has been updated.
•Deflection now benefits from the trait A Keen response
•Deflection now has the correct FX when used against a target.
•FX and animations have been adjusted for all the new double builders, Deflection, Aggression and Shield Tactics.
•Monster players can now open their Traits panel with the same hotkey (default: 'J') as Free Peoples.
•Existing monster player characters logging in for the first time in Rise of Isengard will now see trainable traits on the Monster Player Trainers without having to relog.
•New Creep Skill “March!” A new skill has been added to each Creep's starting skill set: “March!”. This skill increases Creep out of combat movement speed by 32%- enabling them to traverse the map more efficiently. This skill toggles off the moment the Creep enters combat.
•The existing Root Duration modifier on items has been replaced with a new (functional, I swear) property that reduces the duration of roots applied to the target by a percent.
•Hotspot effects (Traps, Blight, Banners, etc) now work on the Troll and Ranger
•Troll & Ranger auto-attack damage significantly increased
•Ranger quest is now removed on log-out.
•Delving of Fror: Boss monsters now have a chance to drop Creep consumables.
•Chieftain Fimfash: Chieftain Fimfash's health has been increased to match that of his Freep counterpart.
•Battlefield Promotions: Icons now match the rank they unlock at.
•Lainedhal's Insignias and Akulhun's Brands have had their usage cooldowns reduced. These now range from 120 minutes for the Rank 1 version of the insignia/brand to 5 minutes for the Rank 15 version of the insignia/brand.
•Burglar PvMP Armour -Boots, Legs, and Helm have had their stats revised to include Agility.
•Containers now have particle effects to help distinguish them from the landscape.
•Auto-attack Super Critical Damage multiplier increased by 30% (Both Freeps & Creeps)
•Pet Ranged skills can no longer be Parried (Both Freeps & Creeps)
••The cost to slot traits has been normalized
•1 Silver 60 Copper per Corruption
•22 Silver 50 Copper per Class and Appearance
•45 Silver per Racial & Appearance
Uruk Racial Skills
•Imposing Presence now increases the targets Health and Power pools by 10%
•Mobilize speed buff increased to 50%, power cost increased by 100%, shares the same recovery channel as “March!”
•Hatchling attack damage type changed to Acid.
•Strong Brood: Mandible Strike's Devastating Critical Multiplier increased from 1.7 to 2.5
•Scytode Brood: Auto-attack cooldown reduced from 3s to 1s.
• Toxin tooltip no longer says it's uncurable.
• Clinging and Entangling Webs no longer share the same cooldown.
•Mephitic Kiss DoT now named "Mephitic Kiss" and icon matches the skill (all other functionality remains the same)
•Enhanced Trapdoor Sanctuary now restores 5% of Max Morale every 2s for the duration of the skill
•Steadfast Barrage now does fire damage when “Feel the Burn!” is traited
•Steadfast Barrage combat log revised to state “Steadfast Barrage” instead of “Deadly Common Damage”.
•Mobilize now dispels and blocks stealth for all fellowship members, while active.
•Fracture now interrupts and dismounts Freeps.
•Purge now usable while under the effects of “Knocked Out” crowd control
•“Get A Grip!” no longer applies the heal to pets.
•“Rend Flesh” now properly consumes the Critical Response when used.
•“Rend Flesh” and “Sudden Pounce” base damage increased by 50%.
•“Rend Flesh” power cost reduced
•“Bloody Maul” base damage increased by 60%
•Skills that do bonus positional damage are now called out in tooltips.
•“Bestial Claws”, “Sudden Pounce”, and “Bloody Maul” damage increased
•“Sudden Pounce” & “Bloody Maul” power costs increased
•“Claws” power cost reduced
•“Flea Bitten” fixed a bug that caused the effect to be applied to the Warg instead of enemies.
•“Enhanced Skill: Upper Hand” tooltip corrected to state that it reduces Block and Parry ratings, not Evade.
•“Blessing of Darkness” no longer usable while moving.
Raid, Skirmishes, Instances
•Draigoch's body and limb health has been reduced
•All raid skirmishes will wait 10 minutes before sending you out after completion
•Instance: The Foundry: Dark thorn effect no longer being given to players when effected by the acolyte or room molten slag effect. It has been replaced with a fire effect.
•Instance: The Foundry: Hotspots now have the corresponding tier 2 equivelents. This should make environmental hazards much more dangerous.
•Instance - Inn of the Forsaken - Challenge: The Perfect Fellowship no longer being provided when not at Max Level
Items •Items - Hunter - Draigoch Set - The 5-set Hunter bonus “Intent Concentration recovers all Archer's Art skills” will now reset Split Shot.
Legendary items, Relics, Legacies
•Relics: All non-unique Settings (tiers 1-8) now increase both Tactical Mastery and Physical Mastery, instead of either offence or healing, depending on relic.
•The following item advancement titles have had the melee defense and tactical defense changed to Physical Mitigation and Tactical Mitigation:•Stout Defender
•Legacy replacement scrolls that say they were In Defense of Middle-earth Duration legacies were lying. They now correctly identify themselves as Words of Courage Pulses legacies.
•Several legacies with higher than expected values have been normalized.•Burglar•Pulse Modifier for Glee
•Captain•Pressing Attack Max Targets
•Words of Courage Pulses
•Champion•Ardour/Glory Pip Interval
•Minstrel•Soliloquy of Spirit Pulses
•Story of Courage Range
•Call of the Second Age Targets
•Lore-master•Cracked Earth Range
•Burning Embers Range
•Ancient Craft Targets
•Bane Flare Targets
•Wizard's Fire Pulses
•Burning Embers Pulses
•Hunter•Endurung Quick Shot Threat Down
•Maximum Targets for AoE Skills
•Guardian•Shield Wall Range
•Targeted Melee Skill Range
•Guardian Area Effect Melee Targets
•Guardian Bleed Pulses
•Warden•Dark Before Dawn Power Restored
•Exultation of Battle Threat Up
•Javelin Skills Max Range
•Rune-keeper•Pulses Prelude to Hope
•Vivid Imagery Targets
•An issue where greater crafted relic recipe scrolls became unusable after obtaining Westfold mastery has been fixed.
•New Lore-master parable recipes are now available for the Scholar profession. Novice Scholar trainers sell the Journeyman recipe while higher tier versions can be found in treasure.
•Quest reward items with very long names now get more space to show the name in. If they have to be truncated with a “...” anyway, the tooltip will now be the correct item examination tooltip instead of just the name.
Items•Scaling items from instances are no longer marked as Unique, allowing multiple versions of them to exist in your vault or pack.
•Housing Decorations - The firework launchers for exterior housing decorations have been updated with bigger and more impressive firework fx.
Quests & Deeds
•Carreglyn -- Punishing the Wicked: Previously, if someone spawned the boss fight, but a second player actually tagged and killed the boss, the first player could not complete the quest. The boss now can be respawned.
•Carreglyn -- Munfaeril's Warning: There was a bugged that caused a player to not be able to get their quest rewards upon completion. If two players used the same copy of Munfaeril to complete the wrapper, the second player's events got switched so that they spoke to Munfaeril first and used the shrine second, which broke the rewards screen. Now multiple players can complete their quest off the same copy of Munfaeril (if she is not present, the shrine must still be used to summon her, but completion will happen correctly.)
•There was a further complication with Punishing the Wicked, which caused the boss to remain stuck in NPC mode. This is being resolved by causing the entire encounter to despawn immediately if combat ends (due to player death, Hide in Plain Sight or other combat-ending skill). The detection hotspot also now has a cooldown of three minutes before it resets the encounter.
•The two hostile mobs in Lower Barnavon that were put there due to overwhelming player feedback have been removed due to overwhelming player feedback.
•Starkmoor Quest Completion deed quest count has been brought down a little bit more since the patch to match other Dunland/Gap/Isengard zones better.
•Quests: Book 14, Chapter 6: Laerdan now holds his bow properly.
•Forochel - Quest: “Cold as Death” - Frost-rimmed Braziers can only be used to summon Delucheleg when you have the quest.
•Moria - The Forgotten Treasury - Deeds can now be started by players of level 50 and above (down from 55).
•The three level 75 repeatable quests in Galtrev, “The Defense of Galtrev”, “Glinting in Forgotten Pools” & “The Forges of Isengard”, now give Legendary Item titles, relics and runes as rewards. Also, the quest “The Forges of Isengard” now gives reputation with Theodred's Riders.
Last edited by Sapience; Nov 15 2011 at 03:19 PM. [url][/url][/b]
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