Sto trovando in rete alcune spiegazioni sul drago che sarebbe bene che leggiate
Hey guys! So as you all might know there will be a new raid in RoI. It is a 12 or 24 man raid against a dragon named Draigoch. If you’re reading this and don’t know the terms now, that’s understandable, hopefully you will know them all by the time you get to 75. This strategy was gathered doing the 24 man version. The 24 man version is tier 1. 12 man is tier 2 and there is a challenge mode for tier 2.
To get in the instance, you will need to be 75 of course. Once you turn 75, there will be a quest to get called “Gold in the Hills” or something like that in Galtrev(main Dunland city). You will have to go to Nar’s peak, do a couple things then back to Galtrev. Definitely do this quest before we have our first raid night if you plan on going, or allocate 30 min or so to get it done right before.
Alright, so you’ve completed the quest/deed and you’re in the instance. Getting down to the actual raid can be kinda tricky. There are holes in the wall on the left as you come in. There will be a light shining through a hole. This is the dragon looking through them. Don’t walk past the hole in the wall if there is a light shining through or if you think it might shine through soon. Patience is key here, slow and steady wins the race. Also, if we go with others/pug, expect to wait at the bottom for others to make it. Just try not to get too frustrated.
Once you make it through, listen to your leader. There is a circular rock at the bottom, and when enough people stand on it, it will collapse and you will get down below to where the boss is. Once your leader tells everyone to stand on the circle thing and fall through, keep listening to him. He will sort the group into a tank group(2-3 people) and a dps group(the rest). The tank group will have 1 guard and 1 healer, and possibly a captain if needed.
This instance is very vertical, and is a circle. The top circle is where the head will be, and this is where the tanks group will be. The healer, since he is a light armor, will be out of the line of sight of the head, because they can get one shotted. My LM was at the top the first time and got one shotted with 8.5k morale. If the healer dies, it will be an auto wipe. I’ll explain this later. Down below is where the claws/feet are for the dragon. These will need to be dps’d down before you can hit the dragon’s body. That’s the basic premise of the instance. There are 2 bottom circles where the claws will be. There is the ground floor, and a middle floor between the top and ground one. There are tunnels that lead up in various places, so if you keep going forward, you will eventually run into one that will take you up or down.
TANK PART 1: Alright so you’re in the tank group. This group will go ahead up to the glowy chest most likely, because that is where the raid starts. NOBODY touch the glowy chest unless the leader says to. The chest starts the raid, and is not just a deed item. Once the chest is touched, the dragon will start talking and stuff and will then fly over to where the tank is. Healer(s) will be out of line of sight of the head but able to heal the tank. The tank will just tank the head. The only job of the tank’s group is to stay alive because if nobody is with the head, the instance will cave in, causing a wipe.
DPS PART 1: Ok you’re not in the tank group so you get to pew pew. There are 4 claws iirc, and you need to dps them all down. It works best if the top 2 claws are taken down first. So EVERYONE will group up in a ball and take down each claw. It is important that everyone is grouped up in a ball because the damage is distributed.
MIDDLE PHASE: After a certain amount of time, the dragon will go green. You need to really pay attention at this part, because going the wrong way will get you killed. As long as you follow the respective leader you will be fine. If the dragon goes right, the group will need to go left, and if the dragon goes left, you will go right. Between the dps phases, he will spray fire, so if you go the wrong way you will die.
TANK PART 2: After leaving the first ledge where you fight the dragon and running the opposite way of the dragon, you will stop at the next ledge and fight there. Do the same exact thing as before. Once the dragon starts his fire thing, run the opposite way.
DPS PART 2: Basically the same thing. Just follow the leader and group up and dps the claws. This entire raid is very rinse and repeat.
BODY: Once you get the 4 claws down, the dragon will fall into the middle of the room. Everyone will follow the leader to the opening to get into the middle of the room. When the dragon is down, there will be a buff on him that says you must coordinate with your fellows to break his armor. Right when everyone is down, a burg will do a CJ on the body and everyone in that group will do the right CJ. Make sure to do the right one, because the wrong one will be very costly and waste lots of time because gradually chipping away at his health will suck. The body’s health is 6.1 million or something like that. After the right CJ, dps away! When the leader gives the word, another burg will start a CJ. This one will be different. There are 15 different CJ’s that you will need to perform before it will die. After this CJ, pew pew some more, but be a little cautious because the dragon will get up after a certain period of time and the coins you are standing on will heat up and you will die. FOLLOW THE LEADER. When he says get out, get out.
PARTS 1-X: Do these same things over and over again to kill the body. After these parts, I’m not sure what you do because I never made it past this. I assume you will kill the head after the body.
SUMMARY: The dragon’s claws each have 200k morale. The body has 6.1 million. Idk about the head. Basically, the most important part is to listen. Obviously with this many people running around it can get chaotic and confusing. Just follow/listen to the leader and you will not cause a wipe. Remember, the first few times especially, we WILL wipe. Don’t get too frustrated. Just enjoy trying it out for the first time. It is a cool instance. See y’all in game!
Ideal group makeup: 4 captains, 1 tank, 1 LM, 2 burgs, 4 or 5 healers(preferably at least 1 rk), and the rest dps. Other dps doesn't really matter too much.
BTW Malf or anyone else that was in BETA feel free to post revisions/parts where I was completely wrong and I will change it.
Technically, you never have to proc a CJ on the body. We could just spend days on end repeating, and just DPS it down the right way... hehehe... It would take forever though.
The CJ's in question are 15 completely new CJ's. They only work on Draigoch, so they can't be discovered outside the raid. Once discovered though, they are saved in your Skills panel under "Draigoch." CJ's do not work on the paws; only on the body. While the body is on the floor, the group will have enough time for EXACTLY 2 CJ's. One has to be popped as soon as the group is all in range. Once popped, the dragon gets an immunity buff for several seconds. After the buff wears off, another CJ can be popped. Another immunity buff will be brought up, and the dragon will lift off the ground before a third CJ can be popped. It may be possible that one of the unknown CJ's extends the amount of time that Draigoch stays on the ground, but that may be just a rumor.
Each successful CJ does 2 things. Firstly, it takes 5% off the Max Morale of the Dragon. If you do the math, 5% x 15 CJ's x 6.1 Million = ~1.525 Million... which is more reasonable for a raid. Secondly, it puts a very nice debuff on one of several parts of the dragon (sometimes more than one part, and some parts get more than one debuff)
I have figured out what 2 of the CJ's are, and I have them recorded in Officer forums. I'm still on the lookout for the remaining ones though. The people that know them are keeping them a secret, for now, and only 1 group so far has been able to take Draigoch down, one time, and that was at the end of the Beta. As soon as I can find the remaining CJ's, I'll record the rest of them down. Worse case scenario, we will have to do some trial-and-error to figure out what they are.
Remember though, we don't technically need to know them all. We just need to know enough to kill Draigoch.